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1: Programs [clear filter]
Thursday, July 19
 

10:30am

Blade Runner: Revelations: Storytelling in VR
The team behind Blade Runner: Revelations, a new VR experience set in between Blade Runner and Blade Runner 2049 reveal their creative approach and behind-the-scenes process to expanding the narrative and characters in this iconic neo-noir world. Featuring Eric "Giz" Gewirtz (CCO, Seismic Games), Trevor Sands (narrative director, Seismic Games), George Collins (executive producer, Alcon Interactive), Tyler Moore (actor), Valerie Arem (actor/PCB VO producer), and Jonathan Krusell (publishing producer, AR & VR, Google), with moderator Jennie Kong (creator, The Game Makers series).

Thursday July 19, 2018 10:30am - 11:30am
Room 6BCF

11:00am

Sounds of Mayhem: Music and Audio in Action Films and TV
UPDATED: Mon, Jul 16, 04:00PM
Featuring creatives behind Deadpool 2, A Quiet Place, The Transformers franchise, Cobra Kai, Trollhunters: Tales of Arcadia, and DC Super Hero Girls, experts in the sound field, including composers, sound mixers, and sound editors, talk about setting tone and controlling the soundscape down to the pow of the last karate chop. Whether slaying trolls, chasing the undead, or beating the bad guys, sound is an essential part of telling stories in films and TV shows. Panelists include Leo Birenberg and Zach Robinson (Cobra Kai), Tim Davies (Trollhunters: Tales of Arcadia), Michael Gatt (DC Super Hero Girls, Braid), Mark Stoeckinger of Formosa Group (Deadpool 2), Erik Aadahl of E² Sound (A Quiet Place, Transformers franchise), and Cindy O'Connor (Once Upon a Time). Moderated by Chris Villain (content creator) and Byron Burton (journalist for The Hollywood Reporter).

Thursday July 19, 2018 11:00am - 12:00pm
Room 25ABC

12:00pm

Behind the Cards: The Art of Blizzard's Hearthstone
UPDATED: Mon, Jul 16, 09:01AM
Ben Thompson (art director), Hadidjah Chamberlain (senior FX artist), Jomaro Kindred (senior concept artist), and Matt Dixon (illustrator) offer a deep dive into the world of card creation for Blizzard Entertainment’s hit digital card game Hearthstone. Surprise and delight await as panelists walk attendees through a Boomsday card's development from initial concept sketches to final card art.

Thursday July 19, 2018 12:00pm - 1:00pm
Room 5AB

1:00pm

Call of Duty: Black Ops 4 Zombies
Treyarch's Jason Blundell (director, Zombies) and Craig Houston (lead writer) celebrate the 10-year anniversary of Call of Duty's Zombies and discuss what's next for the studio's signature undead in Call of Duty: Black Ops 4. Get ready for never-before-seen footage, exciting special announcements, and Q&A.

Thursday July 19, 2018 1:00pm - 2:00pm
Room 6BCF

1:00pm

Marvel Games Panel
Get an inside look at the latest and greatest from Marvel Games. Attendees will see exciting sneak peeks of Marvel's Spider-Man, Marvel Powers United VR, and Marvel Battle Lines, with many unannounced surprises and panel exclusives. Host Greg Miller (loudmouth at KindaFunny.com) will be joined by Mike Jones (vice president & executive producer, Marvel Games), Bill Rosemann (executive creative director, Marvel Games), Bryan Intihar (creative director, Insomniac Games, Marvel's Spider-Man), and others.

Thursday July 19, 2018 1:00pm - 2:00pm
Hall H

2:00pm

Sonic the Hedgehog's Way Past Cool Panel
Sonic The Hedgehog has raced back into comics, bringing old enemies and new friends along for the ride. IDW editors Joe Hughes and David Mariotte, artist Evan Stanley, Sega licensing specialist Michael Cisneros, director of product development Austin Keys, and head of Sonic team Takashi Iizuka discuss comics and upcoming games, make some surprise announcements, and more!

Thursday July 19, 2018 2:00pm - 3:00pm
Room 9

2:15pm

Spyro: Reigniting a Legend
UPDATED: Mon, Jul 16, 12:35PM
In 2018, Spyro the Dragon is soaring to new heights in the Spyro Reignited Trilogy. Geoff Keighley will moderate a panel that will connect Spyro's creation with his present by giving fans an exclusive look into the creative process behind the original games from the '90s and the 2018 remastered collection. Panelists include Ted Price, Brian Hastings, and Brian Allgeier from the original Insomniac Games development team, Paul Yan, Josh Nadelberg, and Stephan Vankov from Toys For Bob, Stewart Copeland (composer of the original Spyro soundtrack), Tom Kenny (the voice of Spyro), and Michael John (Producer at Universal Interactive Studios on the original trilogy). Attendees will get to hear their unique experiences in creating and remastering one of the most beloved trilogies in platforming history, and will also receive a Spyro giveaway.

Thursday July 19, 2018 2:15pm - 3:15pm
Room 6BCF

3:00pm

StreetPass San Diego: Using Nintendo to Create a Safe and Open Community for Gamers
Adolfo Coronel, Michelle Hernandez, Ben Avecilla, Chris McAtamney, and Jahaziel Aguilera talk about the work, contacts, and how-to of creating a free, open, and overall friendly community for gamers. Learn to create events, get venues, reach out to sponsors, and grow or maintain a community group. There will be a Q&A segment for anyone with questions on their groups or on starting a community. While StreetPass San Diego focuses on Nintendo, the panel applies to any community based around video games.

Thursday July 19, 2018 3:00pm - 4:00pm
Grand 1 & 2, Marriott Marquis San Diego Marina

3:30pm

Mega Man 30th Anniversary
Celebrate 30 years of the Blue Bomber with the talented developer veterans from Capcom. Producers Kazuhiro Tsuchiya (Mega Man 11) and Nonaka Daizo (Mega Man X Legacy Collection 1 + 2) discuss their work on the iconic side-scrolling series in a panel moderated by Capcom's Tim Turi. Get equipped with behind-the-scenes insights on the new Mega Man 11 and other recent titles. The festivities will include trivia, prizes, and more.

Thursday July 19, 2018 3:30pm - 4:30pm
Room 6BCF

4:45pm

Crafting Story for Video Games
Writers and narrative designers from some of your favorite games and franchises discuss the craft of making successful interactive stories. Panelists Leah Hoyer (Telltale Games), George Krstic (Blizzard), Ryan Verniere (Riot), and Anne Toole (Horizon Zero Dawn) will share tips and behind-the-scenes stories from their careers, as well as offer solid advice to anyone waning to make their own interactive stories or make game writing their career.

Thursday July 19, 2018 4:45pm - 5:45pm
Room 6BCF

6:00pm

Infectiously Expanding the Universe of Tom Clancy's The Division 2
Tom Clancy's The Division 2 creative director Julian Gerighty and other members of the team take you on a journey through what it takes to bring the post-pandemic world of The Division 2 to life in-game. Learn how the Division narrative is constructed with the vision of expanding through comic books, novels, and other entertainment.

Thursday July 19, 2018 6:00pm - 7:00pm
Room 6BCF

6:00pm

Up Your Game: Create Live Animated Avatars!
Hear how animators successfully created animated avatars that changed their interactions and increased their viewership on Twitch and beyond. Christopher Eriksen Bøe (Scribbleh), Jennifer Chiu (Motion Sickness) Keith Stevens (Critically Awkward), and Jacob Mercy (24 Hour Comic movie) talk about the tools they use and give tips on how you can animate your own avatar while responding to viewers. Moderated by Erica Schisler (Adobe) and partnered with Dan Ramirez (Adobe), who will show you how to create walking and talking characters that can be animated with a webcam and a mic using Adobe Character Animator, plus preview new technology, Project Puppetron, that will help you quickly animate your own characters.

Thursday July 19, 2018 6:00pm - 7:00pm
Room 11
 
Friday, July 20
 

10:00am

BANDAI NAMCO Entertainment Fighting Game Panel
Possible topics could include updates on the latest releases of BANDAI NAMCO's renowned fighting game franchises, licensing announcements, and more.

Friday July 20, 2018 10:00am - 11:00am
Room 25ABC

11:30am

World of Capcom
If you have played video games at all in the last 30 years, chances are you may have played a game from CAPCOM. Think Resident Evil, Street Fighter, or even the latest hit Monster Hunter World. CAPCOM continues to develop original and exciting game franchises for next-generation game consoles. Come sit with the team from CAPCOM and learn about what is coming next.

Friday July 20, 2018 11:30am - 12:30pm
Room 6BCF

12:00pm

Career Paths into Game Development
As the business of video games now surpasses the annual revenues of both film and music combined, public interest in pursuing a career in game creation has increased staggeringly in recent years. This has spawned a wide variety of educational and vocational options for individuals to pursue game development, but how exactly does one get the knowledge they need and then find a job in this very competitive industry? Learn from game industry professionals about what it takes to launch a game development career and about the variety of paths into the industry.

Friday July 20, 2018 12:00pm - 1:00pm
Room 28DE

12:45pm

Resident Evil Video Games
You have once again entered the world of survival horror. Hear from producer Yoshiaki Hirabayashi and staff of the recently announced Resident Evil 2 on how CAPCOM reinvented a celebrated classic 20 years later. Get an exclusive behind-the-scenes look at Leon Kennedy, Claire Redfield, the Raccoon City outbreak, and a few other surprises you won't want to miss. Cosplay is encouraged.

Friday July 20, 2018 12:45pm - 1:45pm
Room 6BCF

2:00pm

Building Powerful Characters Featuring Street Fighter
Celebrating 30 years as the iconic fighting game franchise, Street Fighter features a cast of characters with something for everybody. In this special event perfect for curious new challengers and seasoned champs alike, CAPCOM staff from the U.S. and Japan will give you an exclusive peek behind the curtain you won't get anywhere else. They'll also have news, updates, and-if your trivia skills are sharp-prizes, too!

Friday July 20, 2018 2:00pm - 3:00pm
Room 6BCF

2:00pm

Games: Pioneers of 1990s Gaming Animation
As advancements in computer animation technology take video game development to ever-more impressive heights, ASIFA-Hollywood looks back at the early days with pioneers and giants of video game animation. They'll go back in time to explore the challenges of creating immersive gaming environments and celebrate the accomplishments of classic video game history on titles such as Aladdin, The Lion King, Duck Tales, and many more.

Friday July 20, 2018 2:00pm - 3:00pm
Room 23ABC

2:15pm

Artist's Struggle to Greatness
Mehdi Yssef (lead animator, Sony Santa Monica Studios) reveals how even veterans in creative fields struggle as much as beginners to deliver their best.

Friday July 20, 2018 2:15pm - 3:15pm
Santa Rosa Room, Marriott Marquis San Diego Marina

2:15pm

LEGO DC Super-Villains: Meet the Talent Behind the Video Game
UPDATED: Wed, Jul 11, 10:52AM
The team behind the LEGO DC Super-Villains videogame, including Arthur Parsons (head of design, TT Games) and fan-favorite Batman voice actor Kevin Conroy, along with Tara Strong (voice of Harley Quinn), Julie Nathanson (voice of Silver Banshee), Fred Tatasciore (voice of Solomon Grundy, Clayface, Black Adam, Killer Croc), Ames Kirshen (VP, Interactive & Animation, DC Entertainment), Justin Ramsden (Designer, Super Heroes, The LEGO Group) and moderator Andrea Rene (What’s Good Games) give an inside look at the first LEGO game to put players at the center of a villain-centric adventure packed with favorite locations and characters from across the DC Universe. This celebration of villainy will provide fans with exciting character reveals and details about the story. Players have the ability to create and play as a super-villain throughout LEGO DC Super-Villains, unleashing mischievous antics and wreaking havoc in an action-packed, hilarious story written in collaboration with DC Comics. Warner Bros. Interactive Entertainment and The LEGO Group will release the game on October 16.

Friday July 20, 2018 2:15pm - 3:15pm
Room 6A

3:15pm

Behind the Scenes of Overwatch's Newest Hero
UPDATED: Mon, Jul 16, 11:31AM
Overwatch developers Michael Chu (lead writer), Arnold Tsang (assistant art director), Geoff Goodman (lead hero designer), and Geoffrey Garnett (senior sound designer) present a behind-the-scenes look into the creative process of developing the story, art, and gameplay kit for Overwatch's newest hero. Learn more about Overwatch hero design and participate in Q&A with the developers after the panel.

Friday July 20, 2018 3:15pm - 4:15pm
Room 6BCF

3:30pm

Voices of Mexico
Mexico produces 65% of all dubbing done for Latin America, a market of 450 million consumers, and Mexican fans love their voice actors. Hear the stories from top voice actors from Mexico- Jessica Angeles (Princess Zelda, Katniss Everdeen), Sebastián Llapur (Darth Vader, Severus Snape), and Luis Daniel Ramirez (Peter Parker, Ron Weasley)-about the obstacles they've had to overcome to become successful in this industry and how Mexico is changing the way dubbing for film, animation, and video games is done in Latin America. Moderated by Hugo Castro (Gamacon).

Friday July 20, 2018 3:30pm - 4:30pm
Room 26AB

4:30pm

God of War: Reimagining Franchises
One of the most critically acclaimed PlayStation games of all time returns, reinvigorating an iconic franchise. Hear about the different creative approaches between games and film during reinvention. Cory Barlog (God of War creative director) is joined by Steven DeKnight (producer of Daredevil TV series, director of Pacific Rim: Uprising) and Jordan Vogt-Roberts (director of Kong: Skull Island, Metal Gear Solid upcoming film) in a stunning panel you'll need to see to truly believe.

Friday July 20, 2018 4:30pm - 5:30pm
Room 6BCF

6:00pm

Mega Man: Fully Charged TV Series Premiere
UPDATED: Wed, Jul 18, 07:22PM
Kazuhiro Tsuchiya (CAPCOM, video game producer, Mega Man, Asura's Wrath), Man of Action Entertainment (creators of Ben 10 and the team and characters of Big Hero 6), Vincent Tong (voice of Mega Man on the new TV series), and Logan McPherson (DHX Studios, VP, creative and animated production, Slugterra, The Deep, Cloudy with a Chance of Meatballs (2D series)) give a behind-the-scenes peek into the production of this new animated show, aimed at kids 5 to11. Celebrating the 30-year legacy of this iconic, game-based character, the panelists will discuss the background and creative evolution of the new series, followed by screening of never-before-seen footage from the show, coming soon to Cartoon Network.

Friday July 20, 2018 6:00pm - 7:00pm
Room 25ABC

7:00pm

The Art of Video Games: Create a Cover Artist Jam!
UDON's chief Erik Ko hosts top talents from the studio and a guest artist to create a cover art jam live! A lucky winner will get to keep the final art! There will also be a trivia Q&A where the audience can get surprised art books and collectible items from UDON.

Friday July 20, 2018 7:00pm - 8:00pm
Room 25ABC

8:00pm

Art & Arcana: The Visual History of Dungeons & Dragons
UPDATED: Fri, Jul 20, 10:55AM
When it comes to the history of Dungeons & Dragons, the truth is often stranger than fiction. The author team of the upcoming Dungeons & Dragons Art and Arcana: A Visual History discuss the evolution of the game's visuals from home-brew doodles to some of the greatest and most iconic art in the fantasy genre. Panelists include Kyle Newman (Fanboys; Barely Lethal), Jon Peterson (Playing at the World), and Michael Witwer (Empire of Imagination).

Friday July 20, 2018 8:00pm - 9:00pm
Room 32AB

8:00pm

Mega64 Ultimate Multi-Billion Dollar Cross-Franchise Team-Up Panel
Rocco Botte, Derrick Acosta, Shawn Chatfield, and many more of the Mega64 crew celebrate the 15th anniversary of their show. They've been making video game stuff for the Internet here in San Diego since 2003 and are excited to share some videos and special moments with you.

Friday July 20, 2018 8:00pm - 9:00pm
Room 25ABC
 
Saturday, July 21
 

10:30am

Minimates and Vinimates
Marvel Minimates celebrate 15 years of tiny toys, as representatives from Diamond Select Toys talk about the origins and present their lineup for 2018-2019, including Marvel Comics, Ant-Man, Kingdom Hearts, Sonic the Hedgehog, Predator, and more. Plus, the Vinimates vinyl figure line is explored with figures from Aquaman, Predator, Sonic, Injustice, DC Comics, and more! A visual presentation will be followed by a Q&A, with awards for the best questions. Guests moderated by Zach Oat (marketing supervisor).

Saturday July 21, 2018 10:30am - 11:30am
Room 8

11:00am

Game Pitch Review
A panel of professional game developers offer their invaluable advice and insight to those seeking to further their dreams of making their game a reality. Participants will have the opportunity to pitch a game for three minutes and then receive constructive criticism on how it went. This session will be seated on a first-come, first-served basis, and sign-ups will be taken on site.

Saturday July 21, 2018 11:00am - 12:00pm
Santa Rosa Room, Marriott Marquis San Diego Marina

12:30pm

Lara Croft's Defining Moment: Shadow of the Tomb Raider
UPDATED: Tue, Jul 10, 09:25AM
The creative team and cast behind Shadow of the Tomb Raider share new details about Lara Croft's newest adventure, in which Lara must become the Tomb Raider she is meant to be. Jill Murray (lead writer), Heath Smith (lead game designer), Rich Briggs (senior brand director), and panelists Camilla Luddington (performance artist for Lara Croft) and Earl Baylon (performance artist for Jonah Maiava) will be joining moderator Andrea Rene.

Saturday July 21, 2018 12:30pm - 1:30pm
Room 5AB

1:30pm

Expanding Sea of Thieves
Joe Neate (executive producer) and other members of the development team discuss the future of Sea of Thieves, including content updates and the expanded universe in the form of comics, novels, and collectibles. Joe and the team have exclusive new details to reveal about coming game content, as well as an exclusive giveaway for fans.

Saturday July 21, 2018 1:30pm - 2:30pm
Room 5AB

2:30pm

From Panel to PlayStation: A New Beginning for God of War
UPDATED: Fri, Jul 13, 04:30PM
Experience how the reinvigoration of one of Sony PlayStation's most beloved franchises, God of War, began with a simple comic and what it took to reach store shelves. Members of the pre-production team Cory Barlog (game director), Joe M. Kennedy (senior concept artist), Eric Williams (senior designer), and Bruno Velazquez (animation director), with moderator Alanah Pearce, share their stories, deleted scenes, and early prototypes and visuals, including "The Hunt," an original short story and comic by Cory Barlog.

Saturday July 21, 2018 2:30pm - 3:30pm
Room 5AB

3:30pm

Chapters and Panels: Blizzard Publishing
UPDATED: Thu, Jul 12, 03:04PM
See how Blizzard's many worlds are crafted into compelling art and narrative through an array of books and comics. Some of the industry's best authors discuss how they bring to life compelling stories that expand and widen the universe of Blizzard's games, told through the lens of some of gaming's most unique characters. Panelists will highlight recent releases, hint at what may be yet to come, and perhaps unveil a surprise or two. Moderated by Blizzard Publishing senior editor Cate Gary. Panelists include Christie Golden, Jody Houser, Mark Evanier, Steve Danuser, and Marv Wolfman.

Saturday July 21, 2018 3:30pm - 4:30pm
Room 5AB

3:30pm

Hollywood & Emerging Tech: The Next Level of Entertainment
A diverse panel explores where Hollywood and technology are headed in 2018 and beyond. Celebrate the intersection of entertainment and VR, AR, XR, and other cool technologies making the world a more exciting place. This panel includes representatives from NBC/Universal, Warner Brothers, Paramount, Nickelodeon, and the Void and is moderated by Anastasia Staten (executive director, The ESA Foundation). You can also immerse yourself in these experiences at the Future Tech Live! Pavilion in the Omni Hotel.

Saturday July 21, 2018 3:30pm - 4:30pm
Room 24ABC

4:00pm

IGN's Gamechangers: Telling Original Stories
UPDATED: Fri, Jul 13, 12:55PM
IGN brings together the most brilliant minds from the worlds of film, TV, games, and comics-the "game changers" for their industries-and has them talk about what it takes to tell original stories in a world wonderfully filled with sequels, adaptations, and continuations. Moderated by IGN's Daemon Hatfield, this panel featuring Insomniac's Ted Price (Spider-Man, Spyro), DC comics writer Scott Snyder (Justice League, DC Metal) and director Jordan Vogt-Roberts (Kong: Skull Island) will discuss the secrets to their success and what they try to bring to the table with original storytelling.

Saturday July 21, 2018 4:00pm - 5:00pm
Room 6BCF

5:30pm

Decentralization for the Win: Putting Gamers First with Digital Ownership on the Blockchain
From true ownership of digital property, to radical transparency, to decentralized game logic, blockchain technology is rapidly changing the way that developers produce and players interact with video games and eSports. Learn how game industry veterans from WAX (founders of OPSkins), Robot Cache (led by Brian Fargo of Interplay and InXile Entertainment), Decentraland (first virtual platform owned by its users), and Beeline Interactive (worldwide mobile game developer and publisher) are creating new types of games and business models with this disruptive technology. You can get further into the blockchain at Future Tech Live! Pavilion in the Omni Hotel.

Saturday July 21, 2018 5:30pm - 6:30pm
Room 5AB

7:30pm

The Official Gaia Online Panel
Gaia Online staff talk about new and exciting updates to Gaia Online and answer any questions that you have about Gaia. Special appearance by Gaia Online founder Lanzer!

Saturday July 21, 2018 7:30pm - 8:30pm
Room 24ABC
 
Sunday, July 22
 

11:00am

Digitized! The Graphics of Mortal Kombat, NBA Jam, T2, and More
Warren Davis (designer/programmer of Q*bert) discusses the development and evolution of WTARG, the video digitization system he created that allowed for live actors' images to be used in most of Williams/Bally/Midway's arcade games of the 1990s, includingMortal Kombat, NBA Jam, Terminator 2, and Revolution X (featuring Aerosmith). Warren, John Tobias (co-creator Mortal Kombat), and Mark Turmell (creator of the NBA Jam series) will guide you through this golden age of game innovation through stories, photos, and videos.

Sunday July 22, 2018 11:00am - 12:00pm
Grand 9, Marriott Marquis San Diego Marina

11:00am

Enter the Fun Zone: New Immersive Arcades and eSports Stadiums
Dynamic and immersive virtual reality arcades are springing up around the world, as are eSports stadiums and studios. Location-based entertainment is evolving, and these panelists are leading the way. You can learn more about these experiences at the Future Tech Live! Pavilion in the Omni Hotel. Join the first annual SDCC Hackathon too!

Sunday July 22, 2018 11:00am - 12:00pm
Room 29AB

1:00pm

Making It as a Pro in Gaming and eSports
What does it take to become a Pro Gamer, traveling the world and winning big at gaming and eSports competitions? How about a game designer? A programmer? This panel will give you the insights and inspiration to make your mark and even your livelihood in the world of gaming and eSports. Moderated by Anastasia Staten (executive director, The ESA Foundation). Game against the pros at Future Tech Live! In the Omni Hotel.

Sunday July 22, 2018 1:00pm - 2:00pm
Room 24ABC

2:00pm

A Handbook for Working in Video Games
UPDATED: Tue, Jul 17, 01:01PM
How does one create a viable career in video games? What does a day in game development look like? Genese Davis (Omensight; The Holder's Dominion), Cameron Dayton (Sledgehammer Games; Etherwalker), and Eric Kieron Davis (Star Citizen) will divulge tips and tricks for stepping foot inside the video game industry. Whether you are interested in video game development for fun or for a potential career, this discussion offers an in-depth look at the opportunities and day-to-day experiences emerging within and around video game studios.

Sunday July 22, 2018 2:00pm - 3:00pm
Room 28DE

4:00pm

Simulated Worlds: Writing for Virtual Reality and Games
Writers for games and virtual reality talk about the industry's next big paradigm shift. What's different about writing for virtual reality (VR) and augmented reality (AR)? How does new technology shape more traditional games, and how does it impact the way players interact with story? Game writers and industry professionals discuss the potential pitfalls and challenges of new leaps in technology, as well as the potential for new narratives moving forward. Discussion will be moderated by Jonathan Callan (senior writer, Survios), with panelists James Iliff (chief creative officer, Survios), Andrew Robinson (senior writer, Blizzard), and Shawn Kittelsen (writer/head of narrative, Injustice 2).

Sunday July 22, 2018 4:00pm - 5:00pm
Room 28DE